Consider the structure of an learning design game. There are four themes in the game: Environment, Future, Training, and The Learner. Why these?
They come from the concept of my book. It is built on individual learning, but the same concept is equally suitable for community learning.
The Learner – Everyone learns as an individual, although sharing knowledge with others is especially essential in adult learning. However, everything starts with an individual person, so individual factors must also be taken into account when learning together.
Future – It is important for the organization to know where we are looking. What kind of future do we want and what kind of skills does it mean for the organization? Future resilience is essential to an organization, so it must be involved.
Training – Identified key skills need to be practiced and honed for the better. So in addition to learning new you have to refresh learning regularly. We adults are not usually masters right from birth, although we would often like to be one from the beginning as learners. Persevering practice makes perfect.
Environment – I already mentioned networking work. Changes in the operating environment are of great importance in terms of the direction and content of learning, so changes must be taken into account in continuous learning. It can mean, for example, changes in your own organizational structures or decision-making habits. The environment can be the immediate environment, the entire network or an industry. After all, the turbulent reforms in the industry often come from outside the industry, so sounding the environment is an important part of organizational learning.