Topaasia is a serious game based on dialogue. All the value is created in dialogue between the players. We have never the less defined how the players should have conversations, because every team and group is different with different kind of people. We tell about some sources for dialogue, which you can use with your team if wanted.
David Kantor has defined four roles for people having dialogue: Mover, opposer, follower and bystander.
“Without movers the dialogue has no direction.
Without followers nothing is lead to conclusion.
Without opposers no one makes corrections.
Without bystanders the dialogue has no perspective.”
Topaasia® creates one of ”most important facilities for dialogue” which is atmosphere for discussion. It is a cirmustance, where fruitful interaction is possible. The rules and boundaries of the game help to create a place, where dialogue is created from equal starting point.
Sentences to help advance the game situation
If you have more silent people in game session, at least the dealer (if no one else) should/can invite that person to join the discussion by asking him/her:
what do you think?
One way to advance conversation is to limit cards from the options by lowering some cards and say “well not at least this and this”. It is easier to continue conversation from fewer choices.
The best way to advance the conversation, if it doesn’t seem to take off, is to bravely state your own opinion and open the conversation. Usually someone grabs that opinion and continues after a second of thought.