Topaasia®: Purpose – serious game is made for conversations about company’s right to exist and meaning. How our purpose shows to our clients, employees and other interest groups?
Content made with Vincit’s Redcell – unit.

For who: Company’s management, owners or board.
Duration: About an hour. Larger groups (+8 ppl) sessions tend to take 1,5 h.
Content: 52 content cards, 9 point of view-cards, an hourglass, rulebook
Deck’s framework or suites:

Purpose: Conceptions of our organization’s relevance to the world around us.
Future: Conceptions of our future business environment and our organisation’s role in it.
Change capability: Conceptions of elements that drive and block change in our company culture.
Networks:
Conceptions of our ability to act and create value in our networks.

<– You can preview deck’s example cards from the image gallery.

Value added tax 24% added when sold to Finland.