A design game for private reflectionSoft launch

Honest reflection happens alone.
Not in a group.

In a group, many people say what they believe others want to hear. Surveys get answered quickly, without much thought. In Topiikka, everyone pauses for a moment on their own.

15 minutes without group pressure brings out what a survey or a workshop never reaches.

Works for developing the whole organisation as well as for a quick trial with a single team.

TOPIIKKA

powered by Topaasia®

The best tool in organisation development since the invention of the flip chart.

(well, not quite, but a possible innovation nonetheless)

15 min

per game

1

player, no group pressure

1 min

to tailor the content

Watch the video

The nature of Topiikka

Between a survey, a test and an assessment

SURVEYTESTASSESSMENTTOPIIKKA
Game logic

How does the game proceed?

Four phases from a topic to an articulated need.

1

Topic

The player works on a chosen topic, such as their own wellbeing or change at work.

2

Analysis

First the negative statements: a risk is selected. Then the positive statements: an opportunity is selected.

3

Observation

The risk and the opportunity combine into one observation.

4

Goal

= a possible need

The observation is explored more deeply: problem, opportunity, risk, solution. Finally the player puts the goal into words.

Each phase narrows the topic towards one clear need.

Suitable topic

What kind of topic works?

Three things that determine whether a topic works.

Motivation

Not too much, not too little

Suitable motivation
No motivationVery high motivation

Topic freshness

Not worn out, not completely unknown

Suitable topic
Unknown topicDiscussed to death

Nature of the experience

A learning experience, not a performance

Learning experience
Entertaining performanceLearning experience
Private and shared practices

Organisation development happens on two levels that feed each other

Private practices

How work is done regardless of the shared culture.

Topiikka focuses on this

Shared practices

How work is done regardless of individual tendencies.

Topiikka is built specifically for developing private practices.

Tailored content

First identify the need, then go deeper

The first game identifies the need. Follow-up games deepen understanding, and the content is always built on the previous data.

Game 1

Identify the need

For the player

A learning experience

For the organiser

Data on needs

Game 2 and follow-up games

Deepen understanding

For the player

A more precise learning experience

For the organiser

Data as a basis for actions

Needs, uses and examples

Where does Topiikka fit?

Needs that Topiikka serves

Employee surveys

Read more →

Tests that assess individuals

Preparing for a development discussion

Read more →

Ways to use

  • Before a change initiative
  • Before a 1:1 development discussion
  • Opening a team day: play first, then share the results
  • In team or organisation self-assessment
  • Self-assessment of an individual’s attitude

Examples of use

The same game is tailored anew every time. It has been used for, among other things:

Coping with an AI transformationCoping with changeSelf-assessment of workload

Interested? Let's see in 15 minutes how Topiikka works.

Book a 15 min demo
Pilot

First observations from the pilot

45 responses, four statements about the game experience on a scale of 1 to 5.

Playing was educational

82%

found playing educational.

Playing was an experience

80%

found playing a strong experience.

Playing was experienced above all as a learning experience, not a performance.

One benefit, four levels

The same honest reflection shows up as a different benefit on every level

C-level

You see the organisation’s risks and opportunities before they show up in the numbers.

Team lead

You know what is really going on in your team before you walk into the meeting.

Team member

Your answers stay anonymous: the admin sees the observation and the need, not who made it.

Whole organisation

Individual observations turn into considered expressions of needs that are visible to the whole organisation. Repeatedly and lightly.

The same phenomenon, four benefits. Not four different stories.

Soft launch pricing

Pilot price

Scales to the whole organisation when it makes sense.

Opening fee

2,000 € + VAT

After that

5 € / completed Topiikka

The opening fee includes:

  • 250 Topiikka questionnaires
  • Onboarding training

Fully GDPR compliant

Book a 15 min demo

Jussi Galla · galla@topaasia.com · +358 40 0246626

The Topaasia family

When it's time to talk together, Topaasia continues where Topiikka leaves off

Topaasia brings the group to the same table. Topiikka hears what is not said out loud in the group. Together they cover the whole organisation.

Soft launch under way

Be among the first to try Topiikka

In the demo we show how Topiikka is tailored to your topic in a minute and what kind of data private reflection produces for your organisation.